A new Demand for Speed Estrus update is releasing today, June 9, on PS4, Xbox One and PC.

This latest update for the game is 1.10 GB on PC, 7.16 GB on PS4 and 6.90 GB on Xbox One, and then clear some room on that HDD if you lot need to.

The download for this latest update is going alive this morning for all platforms and brings a long list of changes along with missing vanity items for 100%ing the game.

The developers have also promises that players should encounter the games DR1005 fault code significantly less.

"Nosotros're also thrilled to announce that cantankerous-play is coming to Need for Speed Oestrus, assuasive y'all to cruise Palm Urban center with your friends, regardless of platform," the Demand for Speed team announced in a new weblog post.

This latest update to the game will also be the last, with the blog mail service confirming that piece of work at EA's Benchmark Games studio is now underway on the next game in the series.

"As you'll know we have real history with racing and with Need for Speed," Matt Webster, General Manager of Criterion Games told fans. "We're focused on bringing Criterion'south unique bespeak of view, unparalleled game feel, and loftier quality innovations that will chart a new future for this wonderful series of games."

The new update is gear up to get live get-go on Xbox Ane at 8am BST in the United Kingdom, followed by PS4 at 9am BST and on PC (Origin/Steam) at 10am BST.

For the sake of players in North America that means these updates should arrive at 3am, 4am and 5am EST for those on the East Declension and 12am, 1am and 2am PST for those on the Westward coast. Those on CET (Central European Time) should see the updates make it at 9am, 10am and 11am this morn.

Keep reading to take a look at the game'south latest, and concluding, patch notes.

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Demand for Speed Estrus Patch Notes one.07

Cross-play

Added Cantankerous-play functionality across all platforms.

Once y'all've installed the June update, you will be prompted with the option to activate cross-play, which y'all can after find in the privacy settings in the game carte. Opting in will let you to race players across PC, Xbox One and PlayStation 4 on the same server.

You can search for friends in the Find Players menu. Head over to the Party Bill of fare and cheque the new EA Friends tab to see who'due south online across all platforms. In order to create a party and invite them to your game, they naturally need to opt-in for cross-play as well.

In the game, you will see icons next to players' names, indicating which platform they're playing on, and you can utilise the proximity voice conversation to talk to them.

Need for Speed Heat sends fans to Palm Metropolis, a brand-new open world where street racers accept gathered to brand their names known.

General Fixes

  • Improved cop car logic to reduce occurrences where cop cars significantly reduced player car health in one hit.
  • Some cops would behave very passive while in a pursuit and not perform maneuvers to stop your motorcar. They should now be more motivated to take you downwards as long as they're actively pursuing you. This is no overall buff or nerf of the cops, information technology just affected a pocket-sized percent of cop cars that were pursuing, just not engaging.
  • We fixed an issue where some rewards didn't trigger correctly when hitting 100% of collectables. You should now receive the vanity items Rainbow Nitrous, Blackness Tire Smoke and the "If you're happy and you lot know it" horn.
  • Made a few tweaks then you should encounter error DR1005 less often.
  • Similarly, the probability of inventory synchronization errors has been significantly reduced.

Visual

  • When rushing through the tunnel in Mendoza Keys, yous should no longer run across solid walls popping in.
  • Fixed an issue that could cause vegetation to announced on roads when choosing low and medium graphic settings and using a specific video card.
  • The 'Racer Challenges' in the garage should no longer be displayed afterward reaching Rep level 50.
  • The 'Rival Crews' menu is no longer visible in the main bill of fare when y'all boot the game while offline.
  • Fixed an consequence where a time trial wouldn't show any ghost car when you started information technology.
  • After driving to a time trial starting point, looking at the leaderboard panel should no longer be blank.
  • A specific beanie was merely visible from shut range, at present it tin can also be seen from afar.

Audio

  • Cops will now refer to the McLaren P1 GTR correctly in cop chatter.

World

  • Reworked train railroad vehicle collision models in Fort Callahan to prevent your car becoming stuck under them.
  • Nosotros took a closer look at a few spots where cop cars could bulldoze on the bottom of the ocean or riverbed. Their cars should now get wrecked as intended, and while they're busy with their ain cars, they should no longer be busting you.

Cars

  • Added a sound organisation interaction signal for the Aston Martin Vulcan '16.
  • All colors should now exist displayed correctly when using specific paints on the side of the Chevrolet Camaro Z28.
  • Decal interaction points for the Lamborghini Aventador Due south '18 and the Roadster variant now piece of work as intended.
  • The 2nd fix of stock rims now is aligned with the tires of the Land Rover Defender 110 '15.
  • Added a sound system interaction point for the Land Rover Defender 110 '15.
  • When using the wide Porsche rear fender on the Porsche 911 Carrera RSR 2.eight, aftermarket tail lite tints should at present be displayed correctly.
  • The Alchemist rear bumper for the Ford Mustang '65 is now displayed correctly.
  • Decals applied to the Varis front bumper of the Mitsubishi Lancer Development IX '07 will no longer vanish when accelerating.
  • You can now purchase the stock spoiler for the Nissan 180SX starter car.
  • The model of the Porsche Cayman GT4 2015 now has the spoiler equipped that is displayed in the dealership icon.
  • Added missing sound system interaction point to the Volkswagen Golf GTI '76.
  • Added missing audio organisation interaction point to the Volkswagen Protrude '63.

Events

  • The AI drivers would follow interesting routes in a handful of races. We took a look and they should now stick to the racing line.
  • Fixed an issue that could occur when you restarted a fourth dimension trial after finishing it for the offset fourth dimension and chirapsia the ghost's time. The UI could behave in a way that would display the ghost from the showtime fourth dimension trial run, while you were really competing confronting the next best fourth dimension. That could lead to situations where y'all thought you beat the opponent, but y'all also didn't. This should no longer occur, and the ghost that you run into is the one your time will exist measured confronting.
  • When completing the 'Picknick' time trial and coming in 2d, you should now receive the correct amount of Bank.
  • You should now be able to restart the 'Upload' mission as intended.

We also improved overall stability and fixed rare instances where the game would crash or hang.